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Feb. 17th, 2014 11:45 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Player name: Prof
AIM contact: ZebulonCrispi
Alternate contacts:
ProfessorProf
Character name: Suma
Source canon: War God No. 99 (OC)
Community tag: suma
Do I want a HMD: No, I don't want a HMD
Notes: N/A
Background:
Kashid. A Pharaoh of the Middle Kingdom who was so cruel, so bloodthirsty, that his name and deeds were stricken from all historical records. He was not only a pharaoh, however - he was also a powerful sorceror, his strange brand of magic fueled by his malice and contempt for all of humanity. At the end of his reign, he made a great wager with the world, a spell to prove that the natural state of mankind is one of senseless bloodshed and warfare. This spell took the form of a curse that transformed Kashid and his ninety-eight greatest warriors into unstoppable gods of war, fated to spend their lives killing others in an endless river of blood.
The rules of the curse:
1. A War God shall be drawn into a destiny of endless battle.
2. A War God can not be killed by any means other than combat. So long as they continue to seek out battle, they do not age, they do not get sick, and any injuries they withstand outside of battle will recover completely.
3. If a War God is slain in battle, then Kashid, henceforth War God No. 1, chooses their replacement.
4. If a War God willingly retires from battle and lives to die peacefully, then their number is retired, and cannot be replaced.
5. If a War God makes an oath in battle, then they cannot refuse to abide by it.
6. Each War God is granted an Art they can use to exert their bloodthirsty will upon the world.
Meanwhile, around the time that Kashid was ruling over Egypt, a girl named Suma came into the world. Born in poverty, she experienced great hardship, and was soured to the ways of the world. Running away from home, Suma ended up joining a group of bandits at an early age, and learned the ways of theft, intimidation and murder to survive. One day, by chance, she found herself in a knife fight with someone who seemed impossibly strong - War God No. 99, the least of Kashid's cursed warriors. Through ferocity, tenacity, and a touch of luck, she killed the god, only losing an eye in the process. Impressed by her passion for violence, Kashid granted her the vacancy she had just created, and Suma became War God No. 99.
For hundreds of years, Suma lived as a wandering War God, joining mercenary bands and fighting for armies in distant lands, reveling in her newfound power. However, over the centuries, she began to realize that the cause of much of the cruelty and suffering in the world was people like her, obsessed with fighting and willing to kill others for personal gain. She didn't stop fighting - it was her nature, after all - but she developed a plan.
Suma tracked down War God No. 98, defeated him in combat, and rather than killing him, she gave him a choice. The first choice was to take a battle oath to never fight again, and die peacefully. The second was to die by her hand. He refused to yield, so Suma killed him, and waited for Kashid to fill the vacancy with a new War God. Once he had, she repeated the process. Twenty dead gods later, someone finally agreed to give up on fighting. The twenty-first War God No. 98 died peacefully, and the 98th position was retired.
That's what Suma has been doing ever since. Four thousand years later, she has forced ninety-three War Gods to retire, leaving only herself and the top five. Over the years, the process has accelerated, and the end of Kashid's legacy may be at hand...
Original canon background: N/A
Personality:
Suma is very, very old, but the weight of millenia did not manifest itself in the way one might expect. Some parts are expected - her sense of time is a bit off, being content to wait for long periods of time if necessary, because they don't seem long to her. She avoids getting too emotionally attached to anybody, because she's had too many loved ones die of old age around her. However, this doesn't mean by any stretch of the imagination that she emotionally closes herself off from others.
Suma's life philosophy, acquired through centuries of experience, is to live vigorously in the moment. She tries her best to never dwell on the past or obsess about the future, for both can be overwhelming after so long. Instead, she focuses on the now, filling her idle hours with simple pleasures and pursuing her immediate desires without worrying about the consequences. She forms friendships quickly and easily, but tries to keep them shallow, and feels relatively little when they pass on. She bounces back quickly from tragedy and thrives on transient joy, because otherwise the weight of time would be unbearable.
One thing that quickly becomes apparent when talking to Suma is that she's from a very different world than the one we live in today. Her manner of speaking is old-fashioned, and so is her way of thinking about the world. Even in youth, she was an uncomplicated soul, thinking only of surviving and getting what she wanted, and that mindset has continued to this day. She likes to play the wise old sage, dispensing advice to the young, but in all honesty most of her advice is pretty terrible. She waxes nostalgic about old battles (she was in Xerxes I's army during the battle of Thermopylae, for instance) and talks about them like fine wines, comparing conflicts in the present to great wars of her 'youth'. She came from a world where life was cheap, and tends to see situations as simpler than they really are.
Despite her lofty goals, Suma honestly loves to fight with her whole heart. The thrill of combat with one's life on the line is an incredible joy to her, and if she left it at that, she would gladly have followed Kashid's path of bloodshed forever. However, she got a bit introspective after a few centuries of bloodshed, and came to accept that the world would be a better place without people like her in it. So, she set herself a goal in opposition to her own desires - kill the War Gods, end the curse, then fight gloriously until her death. If she can't have a life of eternal bloodshed, she'll at least enjoy the bloodshed she has while she can.
Capabilities and Resources:
War God - Details in Background and Mech sections. As a side note, it's just a supernatural power and a title - she's not literally a God.
Type:Combatant
Unit Name: Sefet
Unit Description:
Sefet is a physical manifestation of Suma's power as a War God - in the early days, it was a sword, but it evolved as the face of war evolved, and now it's a 20-meter giant covered in weaponry. Being an ethereal construct, it lacks internal systems - filling it with holes does little good, as there is next to nothing to pierce. However, limbs can still be cut off, and Suma still dies if the cockpit is destroyed. In other words, its armor is average, but it can keep fighting through an incredible amount of damage, so long as the pilot survives and it has a limb or two left to move.
Sefet's primary weapons are six swords, four crossed along the back and one at each hip. One beam saber, one scimitar, two longswords, one claymore, and one enormous cleaver, each claimed at some point in the past as a battle trophy. Suma's true power, however, is her Art, which gives her the power to control swords. In a small radius around herself, Suma can will swords to move and fight without holding them, attacking enemies from multiple angles at once or launching them like a railgun. If an enemy is holding a sword, she can try to pry it out of their hands with her mind, but this is much harder; the resistance she feels to controlling an enemy's sword is proportional to the strength of conviction with which they carry it. So, she could easily disarm a Leo and turn its sword against it, but against Sanger she would be powerless to manipulate the Colossal Blade.
The control range and maximum number of swords both increase as Suma's bloodlust increases, so when fully engrossed in the joy of battle, Sefet can be surrounded by a cloud of swinging swords. At maxmimum levels of insanity, she can create new swords on the spot, available materials (stone, debris, whatever's handy) coalescing and crystalizing into swords around her. Suma can use her Art on foot, but only with human-scale swords.
As long as she survives to the end of the battle, Suma's War God nature kicks in, allowing her to regenerate quickly from almost any injury, so that she can more readily dive into battle once more.
Looks approximately like this, but with swords instead of a staff.
Size: M
Terrain compatibility:
Air: No
Ground: Yes
Water: Yes
Space: Yes
Favored terrain: Ground
Upgrades: N/A
Wingmen: N/A
Mission requirement: No
Suggested Event List: Here (Don't click unless you are a mod or want to be spoiled for this canon)
Sample post:
http://testrun-box.dreamwidth.org/87179.html
AIM contact: ZebulonCrispi
Alternate contacts:
Character name: Suma
Source canon: War God No. 99 (OC)
Community tag: suma
Do I want a HMD: No, I don't want a HMD
Notes: N/A
Background:
Kashid. A Pharaoh of the Middle Kingdom who was so cruel, so bloodthirsty, that his name and deeds were stricken from all historical records. He was not only a pharaoh, however - he was also a powerful sorceror, his strange brand of magic fueled by his malice and contempt for all of humanity. At the end of his reign, he made a great wager with the world, a spell to prove that the natural state of mankind is one of senseless bloodshed and warfare. This spell took the form of a curse that transformed Kashid and his ninety-eight greatest warriors into unstoppable gods of war, fated to spend their lives killing others in an endless river of blood.
The rules of the curse:
1. A War God shall be drawn into a destiny of endless battle.
2. A War God can not be killed by any means other than combat. So long as they continue to seek out battle, they do not age, they do not get sick, and any injuries they withstand outside of battle will recover completely.
3. If a War God is slain in battle, then Kashid, henceforth War God No. 1, chooses their replacement.
4. If a War God willingly retires from battle and lives to die peacefully, then their number is retired, and cannot be replaced.
5. If a War God makes an oath in battle, then they cannot refuse to abide by it.
6. Each War God is granted an Art they can use to exert their bloodthirsty will upon the world.
Meanwhile, around the time that Kashid was ruling over Egypt, a girl named Suma came into the world. Born in poverty, she experienced great hardship, and was soured to the ways of the world. Running away from home, Suma ended up joining a group of bandits at an early age, and learned the ways of theft, intimidation and murder to survive. One day, by chance, she found herself in a knife fight with someone who seemed impossibly strong - War God No. 99, the least of Kashid's cursed warriors. Through ferocity, tenacity, and a touch of luck, she killed the god, only losing an eye in the process. Impressed by her passion for violence, Kashid granted her the vacancy she had just created, and Suma became War God No. 99.
For hundreds of years, Suma lived as a wandering War God, joining mercenary bands and fighting for armies in distant lands, reveling in her newfound power. However, over the centuries, she began to realize that the cause of much of the cruelty and suffering in the world was people like her, obsessed with fighting and willing to kill others for personal gain. She didn't stop fighting - it was her nature, after all - but she developed a plan.
Suma tracked down War God No. 98, defeated him in combat, and rather than killing him, she gave him a choice. The first choice was to take a battle oath to never fight again, and die peacefully. The second was to die by her hand. He refused to yield, so Suma killed him, and waited for Kashid to fill the vacancy with a new War God. Once he had, she repeated the process. Twenty dead gods later, someone finally agreed to give up on fighting. The twenty-first War God No. 98 died peacefully, and the 98th position was retired.
That's what Suma has been doing ever since. Four thousand years later, she has forced ninety-three War Gods to retire, leaving only herself and the top five. Over the years, the process has accelerated, and the end of Kashid's legacy may be at hand...
Original canon background: N/A
Personality:
Suma is very, very old, but the weight of millenia did not manifest itself in the way one might expect. Some parts are expected - her sense of time is a bit off, being content to wait for long periods of time if necessary, because they don't seem long to her. She avoids getting too emotionally attached to anybody, because she's had too many loved ones die of old age around her. However, this doesn't mean by any stretch of the imagination that she emotionally closes herself off from others.
Suma's life philosophy, acquired through centuries of experience, is to live vigorously in the moment. She tries her best to never dwell on the past or obsess about the future, for both can be overwhelming after so long. Instead, she focuses on the now, filling her idle hours with simple pleasures and pursuing her immediate desires without worrying about the consequences. She forms friendships quickly and easily, but tries to keep them shallow, and feels relatively little when they pass on. She bounces back quickly from tragedy and thrives on transient joy, because otherwise the weight of time would be unbearable.
One thing that quickly becomes apparent when talking to Suma is that she's from a very different world than the one we live in today. Her manner of speaking is old-fashioned, and so is her way of thinking about the world. Even in youth, she was an uncomplicated soul, thinking only of surviving and getting what she wanted, and that mindset has continued to this day. She likes to play the wise old sage, dispensing advice to the young, but in all honesty most of her advice is pretty terrible. She waxes nostalgic about old battles (she was in Xerxes I's army during the battle of Thermopylae, for instance) and talks about them like fine wines, comparing conflicts in the present to great wars of her 'youth'. She came from a world where life was cheap, and tends to see situations as simpler than they really are.
Despite her lofty goals, Suma honestly loves to fight with her whole heart. The thrill of combat with one's life on the line is an incredible joy to her, and if she left it at that, she would gladly have followed Kashid's path of bloodshed forever. However, she got a bit introspective after a few centuries of bloodshed, and came to accept that the world would be a better place without people like her in it. So, she set herself a goal in opposition to her own desires - kill the War Gods, end the curse, then fight gloriously until her death. If she can't have a life of eternal bloodshed, she'll at least enjoy the bloodshed she has while she can.
Capabilities and Resources:
War God - Details in Background and Mech sections. As a side note, it's just a supernatural power and a title - she's not literally a God.
Type:Combatant
Unit Name: Sefet
Unit Description:
Sefet is a physical manifestation of Suma's power as a War God - in the early days, it was a sword, but it evolved as the face of war evolved, and now it's a 20-meter giant covered in weaponry. Being an ethereal construct, it lacks internal systems - filling it with holes does little good, as there is next to nothing to pierce. However, limbs can still be cut off, and Suma still dies if the cockpit is destroyed. In other words, its armor is average, but it can keep fighting through an incredible amount of damage, so long as the pilot survives and it has a limb or two left to move.
Sefet's primary weapons are six swords, four crossed along the back and one at each hip. One beam saber, one scimitar, two longswords, one claymore, and one enormous cleaver, each claimed at some point in the past as a battle trophy. Suma's true power, however, is her Art, which gives her the power to control swords. In a small radius around herself, Suma can will swords to move and fight without holding them, attacking enemies from multiple angles at once or launching them like a railgun. If an enemy is holding a sword, she can try to pry it out of their hands with her mind, but this is much harder; the resistance she feels to controlling an enemy's sword is proportional to the strength of conviction with which they carry it. So, she could easily disarm a Leo and turn its sword against it, but against Sanger she would be powerless to manipulate the Colossal Blade.
The control range and maximum number of swords both increase as Suma's bloodlust increases, so when fully engrossed in the joy of battle, Sefet can be surrounded by a cloud of swinging swords. At maxmimum levels of insanity, she can create new swords on the spot, available materials (stone, debris, whatever's handy) coalescing and crystalizing into swords around her. Suma can use her Art on foot, but only with human-scale swords.
As long as she survives to the end of the battle, Suma's War God nature kicks in, allowing her to regenerate quickly from almost any injury, so that she can more readily dive into battle once more.
Looks approximately like this, but with swords instead of a staff.
Size: M
Terrain compatibility:
Air: No
Ground: Yes
Water: Yes
Space: Yes
Favored terrain: Ground
Upgrades: N/A
Wingmen: N/A
Mission requirement: No
Suggested Event List: Here (Don't click unless you are a mod or want to be spoiled for this canon)
Sample post:
http://testrun-box.dreamwidth.org/87179.html